Environment assets, textures and materials I made for the unrealesed stylized rouguelike/3d platformer game Betu by Lugn Games. Some assets and textures are re-purposed from the game Kioku: Last Summer, but its all made by me.
Tree leaf material. Leaves become transparent when colliding with camera to not obstruct players view.
Foilage Material instance
Landscape material instance showcasing autocliffs: Rock material based on adjustable slope angle in landscape material. Tiling, tint and roughness/specular also adjustable from material instance.
Water material