A collection of environment textures, shaders and some tech art I worked on for the game Kioku: Last Summer. The textures are made in Procreate and photoshop. Tech art is done in Unreal Engine.
The water shader is built with distance fields for foam and ripple effects around meshes that touches the water. The ocean is two seperate shaders, one for close with different caustics and 3d distortion to make waves, and the water thats far way uses a niagara particle effext that project 2d planes for cartoony waves. For the fountain water I made it by combining 3 different meshes built up by 3 different shaders. The main water shader is built up by single layer water material and normal maps. It also has ripples close to the edges of the fountain, this shader uses noise maps that panners and warps. the final shader is the running foam that goes down from the top of the fountain that also uses pannering noise maps and refraction.
Kioku: Last summer available on Steam
Flower petals and leaf particle systems
cloth simulations before and after