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Malin Lie
Malin Lie
3D, Technical Art & Animation
Oslo, Norway

Summary

Open for commissions, contract or full-time work! Feel free to contact me on linkedin.

My heart is in the gaming industry and realtime graphics. I love making my art come to life through quests and puzzles. I have 4 years experience in 3d-graphics, and eager to learn more. Ive achieved a bachelors Degree in 3D graphics and have work experience in the gaming industy. I have worked on one released game (Kioku: Last Summer) and several unreleased projects.

I love to learn and create! Some of my interests are gaming, tech, crochet, painting and walking and hiking with my dog.

Skills

Concept ArtRendering3D Modeling3D VisualizationDigital SculptingTexturingUnreal enginetech art

Software proficiency

Blender
Blender
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Procreate
Procreate
Nomad Sculpt
Nomad Sculpt
ZBrush
ZBrush
DaVinci Resolve
DaVinci Resolve

Productions

    • Video Game
      Kioku: Last Summer
    • Year
      2026
    • Role
      3D, Tech art and Animtion
    • Company
      Lugn Games

Experience

  • 3D-, Tech Art and Animation at Lugn Games
    Remote/ReipÄ, Norway, NO
    July 2025 - September 2026

    -3Dmodeling of characters, props and environment, texturing, rigging

    and animation

    -Shaders/materials, niagara particle effects, optimization and set

    dressing in UE5

    -Modeling toy prototypes for 3D printing

    -Art style development and documentation of art bible

    -Participating at Tokyo Games Show and Spillexpo

  • 3D Intern at Lugn Games
    NO
    January 2025 - Present

    Working on the cozy game Kioku:Last Summer. Asset creation, texturing, rigging, animation and tech art in Unreal Engine.

  • Bachelors Degree in 3D graphics at Kristiania University College
    NO
    August 2022 - June 2025

    With a bachelor's degree in 3D graphics at Kristiania's Institute of Film and Media, you learn to create technical and aesthetic solutions for use on different platforms and in different channels, with an analytical approach to the artistic.

    Through lectures, practical assignments, interdisciplinary projects and submissions, you build a portfolio of your own works during the course of your studies.