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Aruna Fujiwara Character

Aruna Fujiwara is an original character I created when I joined my first Dungeons and Dragons campaign. She is based on a character I first made in Baldurs gate 3. I decided to make a 3d model of her for a character design school assignment. This is the first complicated humanoid character Ive ever modeled and I tried to make her as game ready as I manged to.

I modeled n 3dsmax and sculpted details in zbrush. I then retopologized so the model would be low poly and baked the high poly model on the low poly i zbrush. The model was in total: 345k tris, and I reduced it to 57k. I did a hand painted texture technique where I both painted by hand and used masks with blur slope filter to get the painted effect. I rigged the character with accurig to get a base and further devoloped and posed it in Maya and exported to unreal for rendering. Weapon and all wireframe rendering is done in Blender.

Spring 2024, school assignment for Høyskolen Kristiania.

Character overview

Character overview

Showcase video

Bow and arrow

Bow and arrow

Bow and arrow wireframe

Bow and arrow wireframe

Dagger

Dagger

Dagger wireframe

Dagger wireframe

low poly vs high poly model

low poly vs high poly model

Body model progress and referance pictures

Body model progress and referance pictures

Face progress

Face progress

Hair progress

Hair progress

clothing progress 02

clothing progress 02

Clothing progress 01

Clothing progress 01

rig

rig

turntable progress

turntable progress

Character sheet concept art

Character sheet concept art

Face concept art and sketching

Face concept art and sketching

Character sheet early base lines

Character sheet early base lines

First concept art

First concept art

moodboard

moodboard

character inspiration from Baldurs Gate 3

character inspiration from Baldurs Gate 3