Aruna Fujiwara is an original character I created when I joined my first Dungeons and Dragons campaign. She is based on a character I first made in Baldurs gate 3. I decided to make a 3d model of her for a character design school assignment. This is the first complicated humanoid character Ive ever modeled and I tried to make her as game ready as I manged to.
I modeled n 3dsmax and sculpted details in zbrush. I then retopologized so the model would be low poly and baked the high poly model on the low poly i zbrush. The model was in total: 345k tris, and I reduced it to 57k. I did a hand painted texture technique where I both painted by hand and used masks with blur slope filter to get the painted effect. I rigged the character with accurig to get a base and further devoloped and posed it in Maya and exported to unreal for rendering. Weapon and all wireframe rendering is done in Blender.
Spring 2024, school assignment for Høyskolen Kristiania.
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