A collection of vfx/technical art I made for the unrealesed stylized rouguelike/3d platformer game Betu by Lugn Games. Alle effects are made in Unreal Engine, textures are made in procreate and affinity. The assets are made as a baseline for all effects in the game and is made at an early point in the production so they are not all completely polished. The main focus was making them optimized, customisable and fit the playful art style.
Footsteps particles. The systems are built using a flipbook texture so it makes the smoke sprites be diverse and random.
Explosion
Homing missiles: the missiles homing location can be set in blueprints so it homes from the player to enemies.
Orbs: A system built on 4 emitters that are easily customisable in color, size and textures so it can make many variations of orbs.
Aura ability
Popgun attack
Boosts
Lootchest opening